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Can the play, pause, and stop functions of a Lottie animation be controlled through JavaScript calls in Webflow?

TL;DR
  • Add a Lottie element in Webflow, assign it an ID, and set playback settings.
  • Use JavaScript in custom code with Webflow’s Lottie API (e.g., play, pause, stop via Webflow.require('lottie').lottiePlayer) targeting the element by its selector.

Yes, Lottie animations in Webflow can be controlled using JavaScript methods like play, pause, and stop, provided the animation is embedded as a Lottie element within Webflow’s native support or embedded using custom code.

1. Embed or Use the Lottie Element in Webflow

  • Add a Lottie animation in Webflow by dragging the Lottie element from the Add panel.
  • Upload your .json file or use a URL from LottieFiles.
  • Set the playback setting to “On load (no looping)” or “On scroll (custom)” depending on your needs.

2. Get Access to the Animation via JavaScript

  • To control the Lottie with JavaScript, you need to assign an ID to the Lottie element (e.g., id="myLottie").
  • Webflow uses Lottie Web, which exposes JavaScript methods like play(), pause(), and stop()—but only if you instantiate the player directly or access it through the existing Webflow instance.

3. Control Lottie with JavaScript

  • In Webflow custom code, after the page loads, you can call:

  • Webflow.require('lottie').lottiePlayer.play('#myLottie')

  • Webflow.require('lottie').lottiePlayer.pause('#myLottie')

  • Webflow.require('lottie').lottiePlayer.stop('#myLottie')

  • These functions use the element selector string (e.g., ID or class) to control the loaded animation.

4. Example Usage in Custom Code

  • Go to Page Settings → Before

  • Add this snippet (assuming an element with id="myLottie"):

    ```javascript

    ```

    (Note: This assumes the Lottie was added with Webflow’s native Lottie element.)

Summary

Yes, you can control Lottie animation playback in Webflow using JavaScript via Webflow.require('lottie'). Use methods like play(), pause(), or stop() along with your animation’s selector (e.g., #myLottie) to dynamically control it.

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